Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JYAVs-eRP8L-9Mu2R-Ah4jq-7sUvD | 5/14/3 | 30.8 | 0.46 | 2026-06-28 17:20:11 · 31m 22s | |
| CSGO-d62L5-Bruv4-onHvY-M5kdN-hRyQN | 6/16/3 | 36.2 | 0.48 | 2026-06-21 10:33:20 · 37m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.