Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5QBoJ-uzHKq-DW2hv-2FhNm-7NKDR | 16/14/6 | 83.2 | 1.24 | 2026-07-05 19:27:35 · 35m 50s | |
| CSGO-Ra7pv-7DwdF-bMrue-nPFDs-XD8aC | 18/6/5 | 111.0 | 1.82 | 2026-07-04 00:32:45 · 26m 25s | |
| CSGO-sxK4t-ppFwW-vwMzW-uYKiP-j8AMK | 16/13/5 | 82.1 | 1.29 | 2026-07-02 19:17:31 · 34m 39s | |
| CSGO-ND2bk-S23vs-JuYAj-CpzKz-CfoAL | 7/11/1 | 62.9 | 0.81 | 2026-07-01 12:35:44 · 18m 20s | |
| CSGO-HE33h-8ys2r-aiZmH-nBY8R-7mw9H | 21/15/4 | 91.6 | 1.30 | 2026-06-30 10:42:49 · 31m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.