Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uoUo9-f7G2o-fPRKt-jyNnU-4RwLA | 23/15/2 | 116.9 | 1.53 | 2026-07-04 18:17:43 · 32m 40s | |
| CSGO-yaVVk-3Pzyb-XNoJz-asGzj-d4FdH | 14/15/5 | 82.8 | 1.11 | 2026-07-02 17:43:06 · 33m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.