Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4ij4q-Sc5ft-9s273-9MtjU-v7NQC | 21/6/2 | 91.6 | 1.93 | 2026-06-16 18:47:27 · 30m 46s | |
| CSGO-CJAsd-K3AbC-S8rXn-oxANc-BusnC | 8/15/1 | 50.9 | 0.56 | 2026-06-13 23:52:08 · 29m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.