Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v7Ybk-3NWUV-ht62X-OvQDq-T3kwG | 18/17/2 | 67.0 | 1.08 | 2026-06-30 20:34:24 · 35m 27s | |
| CSGO-sXOyb-kStZK-cWyhd-nLYfu-ohtnC | 8/17/0 | 24.8 | 0.46 | 2026-06-27 21:46:25 · 30m 31s | |
| CSGO-WuWf6-J9dMs-6rK9X-nWm7T-QmztJ | 12/15/6 | 67.5 | 1.01 | 2026-06-27 21:13:41 · 31m 5s | |
| CSGO-hphDU-pxE67-vdS7e-YLNiM-mxF4C | 10/15/8 | 78.1 | 0.96 | 2026-06-25 14:38:41 · 23m 57s | |
| CSGO-eJQRw-dTUYK-JCraD-N5toz-KWtrD | 8/18/8 | 57.6 | 0.64 | 2026-06-24 18:43:25 · 38m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.