Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Bvnm4-ks7KS-6dKbF-8NexF-CKxbE | 24/9/5 | 122.6 | 1.93 | 2026-07-03 06:52:01 · 41m 27s | |
| CSGO-cUuxJ-SQKck-oJ7rk-Qei2p-E4aNE | 24/9/4 | 111.6 | 1.97 | 2026-06-20 11:40:55 · 29m 15s | |
| CSGO-cyMWd-HzM77-wKdwD-yS7WB-syBcO | 20/19/12 | 79.5 | 1.16 | 2026-06-12 12:20:53 · 44m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.