Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V2xnA-5fDeS-dFmRN-JPBWQ-377GJ | 9/17/3 | 60.5 | 0.63 | 2026-07-06 00:55:01 · 32m 11s | |
| CSGO-dVGAd-JdGFm-ksD9V-d3h4a-k6siB | 15/8/6 | 98.1 | 1.52 | 2026-06-21 22:14:55 · 28m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.