Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CvFSz-3JFnv-zh4ML-w6fQe-pZG8D | 12/18/3 | 72.8 | 0.85 | 2026-07-02 23:27:17 · 28m 43s | |
| CSGO-LUcDj-tdj7Z-7j8MD-6ADvV-FaFSQ | 28/18/5 | 103.6 | 1.60 | 2026-07-02 22:41:35 · 35m 52s | |
| CSGO-WKKqW-2qyOY-YFQQq-neNXK-LJiPK | 12/14/2 | 53.9 | 0.84 | 2026-06-27 06:22:41 · 32m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.