Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pCZdp-tiWDk-4TCnR-VbLUj-LiHvM | 11/19/6 | 53.5 | 0.75 | 2026-06-29 19:37:06 · 39m 42s | |
| CSGO-3Gs4H-rWHjX-mtmmT-aicuH-VnUaK | 14/16/1 | 74.7 | 0.96 | 2026-06-29 18:49:08 · 35m 45s | |
| CSGO-zd2Os-vLZuu-yhrqo-Z3bbp-AhnEM | 9/14/6 | 77.5 | 0.78 | 2026-06-23 20:37:08 · 36m 39s | |
| CSGO-fTKFQ-MS3De-cpZaZ-NujU2-Rz23L | 16/5/4 | 99.2 | 1.70 | 2026-06-22 21:28:08 · 28m 37s | |
| CSGO-KwT5a-ZsO8B-Tqijx-53kvp-yiOUD | 25/11/5 | 123.4 | 1.89 | 2026-06-22 20:49:55 · 34m 40s | |
| CSGO-a9WhL-4mcvr-yF3rJ-AHPtQ-66r4N | 19/15/8 | 87.3 | 1.33 | 2026-06-22 19:57:52 · 38m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.