Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n67Ky-s8Che-3mMPs-zSAZQ-uwzpH | 12/21/6 | 63.6 | 0.69 | 2026-07-01 17:09:37 · 42m 28s | |
| CSGO-Wssv5-mLM9U-Q5wrG-25UjP-XwJ5O | 12/18/9 | 67.0 | 0.86 | 2026-06-24 20:42:03 · 39m 22s | |
| CSGO-LqJn4-ErRjB-nuBGm-x6oHs-uhJaA | 16/12/9 | 98.0 | 1.38 | 2026-06-24 10:12:08 · 31m 18s | |
| CSGO-qAdK5-Rcryh-ioYrO-qeZbt-N3MAK | 10/21/10 | 71.7 | 0.70 | 2026-06-24 00:18:51 · 35m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.