Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y8Daw-WBnTt-wzstP-2aq6b-B6LHA | 12/16/7 | 53.8 | 0.82 | 2026-07-03 04:25:46 · 39m 27s | |
| CSGO-CcVYU-DLsOm-89b4Q-2uBNV-AvxfF | 13/17/8 | 67.5 | 0.92 | 2026-07-01 01:19:20 · 33m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.