Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jy2V6-5nBbQ-RqpM6-pwH29-yUD3J | 8/13/1 | 58.6 | 0.64 | 2026-07-05 19:31:53 · 21m 23s | |
| CSGO-LPLvq-ABs7F-FmRtr-s28QE-s9ROG | 8/15/6 | 54.8 | 0.63 | 2026-07-05 18:53:51 · 34m 18s | |
| CSGO-YKdck-nLyRB-EAyF9-jA4zA-bp8eD | 19/12/6 | 103.5 | 1.51 | 2026-07-03 01:37:07 · 34m 10s | |
| CSGO-a9UYS-CD4Nq-W3dmD-KPnGk-PtcZH | 12/16/4 | 44.2 | 0.80 | 2026-07-03 00:56:11 · 33m 44s | |
| CSGO-ipPJW-KGvet-QYqTS-93qPS-QwSOG | 19/19/5 | 87.3 | 1.19 | 2026-07-02 23:12:33 · 34m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.