Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BXeLt-FFeLR-KHTAH-werPe-2PDRE | 17/15/4 | 109.2 | 1.39 | 2026-07-03 02:08:47 · 23m 27s | |
| CSGO-Z6rrL-PCx7O-CSNr4-9FmNZ-kkAUM | 18/23/6 | 74.3 | 0.89 | 2026-07-03 02:08:47 · 53m 31s | |
| CSGO-HWfo9-QqyCx-Gt4oP-8NOcN-68kHB | 8/21/9 | 48.1 | 0.58 | 2026-06-29 17:26:15 · 40m 5s | |
| CSGO-m3Xtx-TrPuu-4KRSL-bVppj-mDN6H | 14/15/4 | 87.3 | 1.04 | 2026-06-29 16:49:40 · 32m 27s | |
| CSGO-KVbzi-zZSV7-OrMAk-YZCWh-pE26A | 17/19/8 | 79.0 | 1.09 | 2026-06-24 20:05:14 · 35m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.