Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
The player exhibits a very high average K/D of 3.02 and 70% of matches with a K/D above 1.5 across 10 analyzed games. The 20.4% wallbang kill rate is also a significant outlier, strongly suggesting suspicious activity.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-16 00:03:06
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-5%The player exhibits a very high average K/D of 3.02 and 70% of matches with a K/D above 1.5 across 10 analyzed games. The 20.4% wallbang kill rate is also a significant outlier, strongly suggesting suspicious activity.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
Our Own Match Data
-56.9%Peak single-match outcome anomaly 75.4/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
2 of this player's 11 analyzed matches landed in the top outcome band (18%) — a sustained pattern, not one hot game
Avg K/D 3.04 across 11 of our matches (penalty scales above 1.4)
73% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
19.2% of kills through walls across 11 analyzed matches (penalty scales above 4%)
11.2% of kills through smoke (penalty scales above 8%)
Low mean preaim 5.33° with a tight 5.4° spread across 146 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 10 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XYb29-KUVbQ-QSM9T-TqorD-J9tvE | 36/9/3 | 159.8 | 2.52 | 2026-07-05 01:32:46 · 28m 33s | |
| CSGO-RDhBO-xhZRX-jSrNL-xowbz-OCjjD | 1/2/0 | 5.4 | 0.79 | 2026-07-05 01:16:41 · 10m 55s | |
| CSGO-xGcW3-7QQWU-6d5Jt-PQt8q-724BO | 27/8/1 | 127.7 | 2.10 | 2026-07-04 20:03:50 · 25m 32s | |
| CSGO-V9yRm-orm6t-Jj537-M6n2N-ObCRE | 15/11/8 | 109.1 | 1.54 | 2026-07-04 19:36:20 · 23m 44s | |
| CSGO-Rxhbe-j6bKO-8pJHW-fHcdC-5o8vO | 35/15/1 | 153.3 | 2.24 | 2026-07-04 19:03:55 · 29m 6s | |
| CSGO-nsaZW-uRzKY-MiF7x-yKwyP-xvkbN | 41/11/0 | 190.2 | 2.67 | 2026-07-04 18:32:52 · 28m 6s | |
| CSGO-MkwEc-mqj6e-qJbsC-5Arfp-bNmkP | 28/15/0 | 135.6 | 1.74 | 2026-07-04 00:29:59 · 28m 21s | |
| CSGO-fHTVC-qfnOZ-9VRmz-oq3wz-bBnUE | 15/5/0 | 84.1 | 1.69 | 2026-07-04 00:04:00 · 20m 5s | |
| CSGO-OQOMu-x6buA-oGroM-vvjVF-U9JjC | 6/2/1 | 65.4 | 1.47 | 2026-07-03 23:51:40 · 8m 55s | |
| CSGO-99mNA-xywYY-ecNvE-4QFG9-mKurD | 13/4/0 | 117.3 | 1.94 | 2026-07-03 23:39:06 · 9m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.