Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cDHTW-yQdqB-f7He3-wqLwz-8pVoN | 24/13/3 | 109.7 | 1.64 | 2026-06-30 21:58:14 · 34m 50s | |
| CSGO-jme4h-f9JVu-xra24-YQLhL-LnCcO | 16/15/2 | 91.5 | 1.10 | 2026-06-28 20:20:08 · 28m 33s | |
| CSGO-xeO2X-iEWPy-BLNTD-psGmU-NHjLJ | 9/13/1 | 69.0 | 0.78 | 2026-06-26 21:40:35 · 22m 26s | |
| CSGO-ZJyAe-3JXVK-iYrtR-Hme9H-mcWoN | 5/14/3 | 38.8 | 0.32 | 2026-06-26 13:23:45 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.