Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tcABA-ox8K5-A7mno-GBwEL-ZxqFF | de_warden |
9/15/4 | 59.6 | 0.55 | 2026-07-08 16:20:27 · 25m 58s |
| CSGO-mXJPy-Ox4Nz-HyCH2-srD3k-dhLfN | 19/17/5 | 93.4 | 1.35 | 2026-06-26 15:52:56 · 36m 55s | |
| CSGO-555J7-UonqM-5h494-VZWUP-EJyXD | 6/16/8 | 58.1 | 0.48 | 2026-06-23 19:36:17 · 25m 5s | |
| CSGO-kOHQ9-vBOid-8MK2K-xWRVA-YLr7C | 16/15/6 | 71.4 | 1.11 | 2026-06-23 18:27:23 · 32m 42s | |
| CSGO-roQGy-eTBnH-vYS4c-2KyZF-kosSJ | 17/14/5 | 80.3 | 1.19 | 2026-06-23 17:49:59 · 34m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.