Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mc46K-2uta7-4qaxY-nkt6Z-vZeuB | 13/18/4 | 74.2 | 0.88 | 2026-07-05 17:14:16 · 31m 52s | |
| CSGO-7sKXZ-z5nia-xDxet-2pEnL-28r7C | 25/23/10 | 96.0 | 1.30 | 2026-07-04 16:39:54 · 42m 8s | |
| CSGO-fpW4c-EzKeP-NN4TP-iFZr5-DqVoN | 12/15/6 | 78.5 | 1.08 | 2026-07-03 15:23:07 · 33m 18s | |
| CSGO-iqbpf-3OeGk-RtkLy-GX7ij-2sUvD | 21/13/5 | 105.0 | 1.60 | 2026-06-25 19:48:24 · 26m 53s | |
| CSGO-mE4KH-B4bVK-MzBHZ-OysDM-mnnYF | 19/19/6 | 82.8 | 1.19 | 2026-06-19 21:18:25 · 39m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.