Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QvH2y-T3evB-hM53G-ZEBMO-xbjsF | 18/23/9 | 71.5 | 1.01 | 2026-07-02 21:30:37 · 44m 55s | |
| CSGO-muSuT-owwoe-mehAx-PAw2D-BoL2G | 11/19/4 | 55.9 | 0.74 | 2026-07-02 09:41:58 · 36m 52s | |
| CSGO-PdeDj-Wne4r-NdX6T-VMNU8-cAhaB | 16/21/4 | 70.1 | 0.96 | 2026-06-30 13:24:38 · 40m 28s | |
| CSGO-kVSJB-5VdVb-cHyeW-zhvwU-4RwLA | 8/14/0 | 43.3 | 0.50 | 2026-06-22 15:19:09 · 27m 32s | |
| CSGO-VQoRU-HkoWL-ySPZd-aVF74-LB6iL | 9/17/2 | 46.9 | 0.65 | 2026-06-22 14:39:41 · 32m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.