Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RZaUH-yMbxj-B5CkZ-KDma7-VzZAB | 9/17/4 | 48.1 | 0.62 | 2026-07-05 23:33:02 · 39m 22s | |
| CSGO-97cJs-2Dy3L-ASJkK-sxM8K-pwzpH | 15/14/5 | 73.1 | 1.13 | 2026-07-01 18:38:06 · 29m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.