Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9mPTR-phPiy-huKT6-zLmdd-OuiTL | 10/11/4 | 57.4 | 0.91 | 2026-07-01 23:42:11 · 31m 16s | |
| CSGO-KDeqh-tRbvm-LJWCW-cSF7L-hRyQN | 8/18/10 | 59.3 | 0.67 | 2026-07-01 23:02:40 · 37m 3s | |
| CSGO-mfUX4-dTfGh-pZZWL-Q8Z98-hpWTB | 7/12/8 | 57.8 | 0.81 | 2026-06-29 22:36:52 · 30m 9s | |
| CSGO-NCsMh-j8dZx-LpEmi-Spnqv-v3SiA | 11/16/1 | 50.0 | 0.71 | 2026-06-28 21:35:49 · 35m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.