Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G4SNq-FZ5qP-9aSa9-TStOS-Ew4ZJ | 30/25/12 | 103.1 | 1.39 | 2026-07-03 22:09:11 · 46m 48s | |
| CSGO-hANpS-LF4je-H7XOh-kdcKh-mj5ZJ | 10/14/6 | 61.5 | 0.89 | 2026-07-01 18:44:15 · 27m 36s | |
| CSGO-ouBQ2-THi2h-R8VdN-ubLLF-woHGG | 9/12/4 | 63.6 | 0.93 | 2026-06-28 19:22:11 · 25m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.