Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6UZac-sdEox-D9vmf-2RNqZ-YZx9H | 13/18/4 | 58.3 | 0.85 | 2026-06-28 16:32:52 · 42m 15s | |
| CSGO-QpGbM-a8X2j-Mk23j-Vt7KE-ZAVSH | 19/19/9 | 94.7 | 1.21 | 2026-06-23 19:23:47 · 42m 42s | |
| CSGO-eZj7T-rUNLG-MhVO4-o6Svr-3rP3A | 8/15/3 | 79.8 | 0.66 | 2026-06-18 19:43:04 · 25m 8s | |
| CSGO-5XMGV-y8Sv2-s4dPS-rHwMA-FzsOH | 21/4/7 | 166.9 | 2.61 | 2026-06-18 19:18:45 · 22m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.