Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OWFau-xK58T-qwcNp-qmCNK-6bZYO | 9/16/4 | 72.2 | 0.72 | 2026-06-28 16:47:09 · 24m 3s | |
| CSGO-NzReh-jUma9-REFek-OHVbO-XJE3J | 13/16/3 | 59.7 | 0.87 | 2026-06-27 20:08:57 · 27m 9s | |
| CSGO-kXciR-7HZDR-Tzzfk-hXufZ-b5EiJ | 10/20/4 | 45.7 | 0.58 | 2026-06-27 19:11:22 · 50m 17s | |
| CSGO-HTyz8-4vSYK-xxH2f-OnZSJ-Vxw5G | 7/15/3 | 41.2 | 0.53 | 2026-06-24 18:01:34 · 33m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.