Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GArYk-WkWQ6-Sae6x-Xr5RG-CoRqJ | 9/16/3 | 51.1 | 0.69 | 2026-06-30 19:30:08 · 32m 42s | |
| CSGO-OSdvw-VpcJV-dAvsH-QXuB6-ABnkP | 5/19/4 | 39.2 | 0.21 | 2026-06-30 18:57:05 · 29m 57s | |
| CSGO-qZZ6P-iFSqo-nYARJ-8mfKM-mnnYF | 11/15/4 | 83.9 | 0.96 | 2026-06-29 19:32:09 · 33m 56s | |
| CSGO-7tjmH-GmE9e-UFuBQ-BX6OP-tGvjN | 11/20/2 | 52.7 | 0.60 | 2026-06-25 19:56:36 · 37m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.