Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8Fy4T-pCBc7-xereP-LjfLx-Nf78F | 9/15/3 | 50.9 | 0.72 | 2026-07-05 21:20:00 · 29m 55s | |
| CSGO-Qacv6-xaERp-dFzBn-bNYSL-ATsuL | 5/15/4 | 50.1 | 0.42 | 2026-07-02 19:42:53 · 26m 12s | |
| CSGO-dXVVY-kS4nc-EVpNj-huuvL-do9aC | 6/13/9 | 65.0 | 0.76 | 2026-06-29 21:03:29 · 31m 35s | |
| CSGO-DrFpa-jTnUw-sKZtt-rVpaS-7aUeL | 18/18/10 | 112.5 | 1.26 | 2026-06-27 13:59:19 · 34m 39s | |
| CSGO-yMmrR-2cJex-QJZWv-XzaNS-yGvjN | 16/18/5 | 75.2 | 1.02 | 2026-06-25 18:10:13 · 43m 3s | |
| CSGO-vEYDu-J6ATm-YL3wk-5vTyx-FWzfF | 13/17/6 | 75.2 | 0.89 | 2026-06-22 20:07:14 · 34m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.