Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uidds-OL6O8-BGrNi-tr7p4-xLqRP | 18/17/10 | 105.1 | 1.38 | 2026-07-06 17:03:17 · 36m 57s | |
| CSGO-ahkEn-iJoZp-s2KU6-8oNuC-z9H5O | 12/15/4 | 69.1 | 0.90 | 2026-07-04 10:52:45 · 35m 33s | |
| CSGO-pah6h-UyBMo-koG3q-77kqz-kfuiB | 19/8/3 | 104.7 | 1.69 | 2026-06-30 14:15:02 · 26m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.