Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sznZR-ptZXv-XtGZq-YvxAO-HSWsO | 9/13/5 | 63.3 | 0.88 | 2026-06-30 23:31:49 · 34m 33s | |
| CSGO-UvPxy-WFRpU-N4dKK-MhefG-KdWXC | 4/13/2 | 52.5 | 0.26 | 2026-06-30 23:09:39 · 19m 36s | |
| CSGO-7W5O2-5FMQU-cQvAd-kwcSG-5HQRO | 6/15/3 | 48.6 | 0.47 | 2026-06-30 22:34:14 · 32m 17s | |
| CSGO-PRtqT-yXMf2-SZdQJ-haTmj-WEDVF | 8/16/3 | 41.3 | 0.68 | 2026-06-30 21:50:49 · 35m 54s | |
| CSGO-RJk8v-wyJkp-2hEvb-rvB2h-kOijD | 2/13/3 | 40.5 | 0.11 | 2026-06-30 21:18:42 · 26m 34s | |
| CSGO-ayRqB-4Ar4P-hmBpD-O7Wu4-9AMsE | 12/18/5 | 57.9 | 0.75 | 2026-06-30 20:33:54 · 39m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.