Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e4XQA-zVZ9Y-xcu8h-LhiAP-LmztJ | 21/20/4 | 100.3 | 1.23 | 2026-07-02 18:30:12 · 36m 4s | |
| CSGO-xhLyR-Vjxc3-3cmff-C59f9-pycuB | 5/15/2 | 39.8 | 0.40 | 2026-06-24 17:17:22 · 26m 47s | |
| CSGO-99ZMo-EfiGV-WnSSN-fbTwv-k3AkE | 8/15/8 | 59.2 | 0.79 | 2026-06-19 20:23:05 · 34m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.