Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y7CEZ-DNXoM-3ZYKN-wD44p-rDN6H | 25/16/7 | 125.0 | 1.69 | 2026-07-05 16:32:53 · 32m 5s | |
| CSGO-bXkHS-cWEZC-yDasa-pfyeM-GS6yD | 22/14/3 | 114.3 | 1.60 | 2026-07-03 22:57:40 · 34m 0s | |
| CSGO-6UfPN-8cFRK-xoViM-4yukn-qhjTL | 13/7/6 | 78.2 | 1.29 | 2026-07-03 22:10:00 · 28m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.