76561199575128048
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hS2Lw-Pj9U3-Shcrr-MbV2B-FKu8O | 9/14/3 | 50.8 | 0.78 | 2026-07-03 16:40:14 Β· 33m 43s | |
| CSGO-rnEem-nBSNq-t7Pxa-zJrmk-PtcZH | 14/16/3 | 66.0 | 1.01 | 2026-07-02 18:17:03 Β· 39m 30s | |
| CSGO-SD7N6-boEsn-vvyJv-usjki-djEuA | 10/15/3 | 80.7 | 0.93 | 2026-07-02 17:47:27 Β· 25m 48s | |
| CSGO-2c9qL-yK9FP-dd56h-9HbMo-Piq3B | 16/16/2 | 60.2 | 1.00 | 2026-07-02 17:08:30 Β· 34m 33s | |
| CSGO-XiuGp-NL3fu-qpr79-NNadc-9EacP | 6/18/4 | 33.5 | 0.34 | 2026-07-02 16:25:25 Β· 36m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.