Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HpH4i-Mex8N-KOOTC-aAhjP-xvkbN | 21/7/3 | 133.4 | 2.00 | 2026-07-05 18:34:04 · 22m 24s | |
| CSGO-KfNR5-PGkH7-xjtep-EF4bz-RrSnB | 15/19/6 | 72.1 | 0.89 | 2026-06-26 18:38:23 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.