Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FWXOA-Br7Ko-yzxXT-DBJRa-YGwPB | 5/14/0 | 42.4 | 0.33 | 2026-07-05 21:40:41 · 24m 32s | |
| CSGO-wzyVn-kSKuZ-cpofP-Ma4AH-RJ8CH | 6/15/5 | 48.2 | 0.55 | 2026-07-05 15:57:52 · 20m 55s | |
| CSGO-O4j34-otLSa-WAkT4-YmEDq-H3MAK | 22/21/8 | 88.0 | 1.12 | 2026-07-05 15:06:32 · 48m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.