Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vO2yZ-wj7Sk-Jy3sU-ThFn9-jdbhQ | 13/19/6 | 69.6 | 0.83 | 2026-07-05 23:51:55 · 36m 51s | |
| CSGO-vzdSd-qAnzn-yQ38v-Y5yom-iEbJD | 22/12/8 | 95.5 | 1.44 | 2026-07-05 18:58:39 · 41m 55s | |
| CSGO-vDpiv-9DumB-u4LdQ-MNjEP-bb9vO | 7/16/2 | 37.4 | 0.43 | 2026-06-26 21:24:17 · 26m 20s | |
| CSGO-RKDMp-S9xUo-dqzqK-AuRZc-ztZpG | 10/17/2 | 61.2 | 0.82 | 2026-06-21 19:42:48 · 31m 16s | |
| CSGO-84dqB-hhLNx-qCPza-PSsoc-k4yUO | 10/15/1 | 63.0 | 0.79 | 2026-06-13 21:13:54 · 33m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.