Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RDhBO-xhZRX-jSrNL-xowbz-OCjjD | 2/4/0 | 13.5 | 0.19 | 2026-07-05 01:16:41 · 10m 55s | |
| CSGO-8pPaa-DsQyJ-KoSsF-YMrna-YGwPB | 25/17/3 | 96.5 | 1.53 | 2026-07-02 17:19:39 · 37m 0s | |
| CSGO-ZvtOU-9mtsv-pkFqN-9e5rm-93aNE | 8/16/4 | 48.4 | 0.51 | 2026-06-29 10:21:02 · 23m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.