Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fbozE-m76aP-WoShJ-iyEVc-cts4N | 21/16/8 | 115.6 | 1.45 | 2026-07-03 19:17:02 · 35m 46s | |
| CSGO-WkCMK-4cPK3-mVRHT-mGHB9-SAPcF | 1/11/5 | 24.6 | 0.45 | 2026-07-03 18:55:12 · 18m 29s | |
| CSGO-KnzVa-Ciba6-xmc7Y-QxJxu-4f4NF | 6/6/3 | 51.3 | 0.96 | 2026-07-03 18:26:20 · 24m 25s | |
| CSGO-mC2sr-EXnJF-i8XQ4-Rrd9R-tadyC | 21/11/6 | 138.3 | 1.80 | 2026-06-26 19:13:14 · 30m 33s | |
| CSGO-K7q6X-JsN3h-UajO3-wyF78-nUoEM | 25/14/3 | 116.4 | 1.59 | 2026-06-26 18:29:23 · 39m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.