Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rca4f-zptdm-rJ4v6-xCMnV-jvV9G | 19/18/2 | 82.4 | 1.23 | 2026-07-28 17:55:03 · 39m 50s | |
| CSGO-vz3Fv-3pMo3-JrwVv-HmTnw-F3VTB | 17/16/8 | 95.3 | 1.18 | 2026-06-28 17:55:47 · 38m 29s | |
| CSGO-LZX5G-LdGES-AxBtk-QPKDa-bFhCG | 12/20/5 | 60.3 | 0.61 | 2026-06-28 17:11:08 · 41m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.