Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NfZBr-4cAxd-BGNtP-KQCzd-RZ8SA | 23/10/5 | 99.9 | 1.73 | 2026-06-30 18:05:00 · 30m 25s | |
| CSGO-aa39a-AywfF-Gn6Eq-OuRe6-dLaxJ | 21/12/7 | 95.1 | 1.58 | 2026-06-29 16:36:23 · 36m 4s | |
| CSGO-NXXLE-qUT79-77opF-aVxaO-VwkMC | 17/14/9 | 104.4 | 1.34 | 2026-06-05 19:19:18 · 33m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.