Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rmhd8-JvRTH-fadzD-oVDZ4-tBCJC | 17/16/2 | 95.8 | 1.20 | 2026-06-29 08:51:19 · 28m 40s | |
| CSGO-jV7ao-XrKOO-LjA32-GNqVj-HY5dK | 8/18/5 | 57.8 | 0.52 | 2026-06-27 23:34:27 · 32m 43s | |
| CSGO-eD6LY-5VHGo-AeNUY-2YFaG-8w9TM | 13/15/8 | 73.8 | 1.01 | 2026-06-27 03:02:00 · 35m 54s | |
| CSGO-cpht6-6OpZR-wFbNd-XPrEQ-PRqmJ | 18/16/0 | 63.4 | 1.12 | 2026-06-23 21:37:04 · 35m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.