Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8Vita-pPFJA-9L8sC-oirrj-WifiK | 3/17/3 | 24.3 | 0.20 | 2026-07-04 19:12:14 · 26m 18s | |
| CSGO-X7dcL-hW52v-3wzbu-U3Xdr-vhjTL | 18/7/0 | 96.7 | 1.74 | 2026-07-02 19:02:46 · 22m 59s | |
| CSGO-mxTrv-uYqFp-RU9G6-LHtRR-AmhvN | 11/18/1 | 48.6 | 0.58 | 2026-06-30 16:57:58 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.