Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7iR8P-Kq2sv-kKjCc-wBAMP-nntOH | 10/18/3 | 50.1 | 0.61 | 2026-06-25 14:39:23 · 35m 39s | |
| CSGO-Lke9V-wWyBp-VNv36-QuXWM-w77GJ | 4/12/3 | 26.8 | 0.35 | 2026-06-24 14:59:56 · 27m 20s | |
| CSGO-jucLZ-AdnFE-ea7bd-NfdHC-4of4D | 10/10/2 | 61.0 | 0.98 | 2026-06-24 14:24:24 · 29m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.