Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tpJQU-4WTH7-yvwyG-aBZyy-pM6dK | 11/15/8 | 89.6 | 0.97 | 2026-06-29 20:28:39 · 33m 13s | |
| CSGO-ucf22-ZFfoi-3pEtN-bVER3-CLtCQ | 27/20/10 | 100.2 | 1.35 | 2026-06-29 19:30:10 · 44m 53s | |
| CSGO-DphTd-VydwA-pPeWp-VGHEq-724BO | 6/14/1 | 44.5 | 0.34 | 2026-06-27 18:11:38 · 24m 5s | |
| CSGO-OBhJm-rR9Lt-FjRZA-FDZFB-XLkHB | 14/15/3 | 78.1 | 1.12 | 2026-06-27 17:18:55 · 39m 23s | |
| CSGO-LVaAY-fJ4LR-Eu8AU-w2LG5-tBCJC | 12/13/4 | 78.2 | 1.05 | 2026-06-13 22:41:37 · 23m 57s | |
| CSGO-NYDxN-PEVaY-JaaL3-5LGzY-s6iPK | 11/19/8 | 62.6 | 0.84 | 2026-06-12 22:26:43 · 42m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.