Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JZBLN-PDFCy-VEfMo-N85mL-38JzN | 19/24/10 | 85.1 | 1.02 | 2026-06-29 16:21:29 · 51m 49s | |
| CSGO-Lucss-zvPBk-ASFoo-fjqGt-UNv5G | 14/18/5 | 69.7 | 0.92 | 2026-06-26 12:35:39 · 31m 54s | |
| CSGO-6Fsxc-7nqxi-DW2LD-SUBPa-YGwPB | 24/25/3 | 75.4 | 1.05 | 2026-06-26 11:32:33 · 58m 54s | |
| CSGO-iMkoZ-MYPmj-8xEOS-imKKC-7TQ7B | 10/12/2 | 54.0 | 0.90 | 2026-06-15 00:03:16 · 29m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.