Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fj9QA-E5oHH-6QvS2-dKqHD-jJGrL | 20/7/4 | 111.4 | 1.88 | 2026-07-04 01:43:38 · 27m 25s | |
| CSGO-yPakh-Ja8R2-5PSQJ-TNhsx-52DVF | 17/15/2 | 72.7 | 1.13 | 2026-07-04 01:06:01 · 34m 28s | |
| CSGO-d4xLA-cQ3cx-H3MAV-pTSG3-8LhWA | 23/20/6 | 85.0 | 1.12 | 2026-07-02 01:37:40 · 46m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.