Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2JELU-ZfvSX-jiprS-aWRBv-v3SiA | 26/7/4 | 163.2 | 2.40 | 2026-07-04 12:39:57 · 19m 51s | |
| CSGO-itsYa-2CrVo-NLnXA-uzV4N-hwAAA | 29/13/0 | 160.4 | 2.11 | 2026-07-04 12:01:20 · 21m 33s | |
| CSGO-Hy6qD-eNQER-quDfj-KGZTZ-suGvM | 35/1/0 | 229.1 | 3.51 | 2026-07-04 11:32:01 · 24m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.