Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v2TwN-MFSA9-XbjUA-FNhER-rHHnK | 19/17/7 | 91.3 | 1.15 | 2026-07-06 17:54:09 · 38m 49s | |
| CSGO-rnQpy-uGR3L-nrtC4-RwtOP-VwkMC | 10/15/4 | 67.9 | 0.87 | 2026-07-06 17:20:40 · 30m 47s | |
| CSGO-h7EE3-om7my-4G5La-eVHhu-y2DVF | 16/10/5 | 99.3 | 1.47 | 2026-06-23 23:56:40 · 31m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.