Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9PQzQ-GPUuv-btuKF-vqH9q-ihtnC | 13/18/6 | 66.5 | 0.81 | 2026-07-06 20:33:34 · 30m 36s | |
| CSGO-eun9p-mcJSn-3onVA-cjQGM-wHZkF | 23/21/6 | 71.7 | 1.04 | 2026-07-06 19:44:16 · 45m 48s | |
| CSGO-6B35W-527ou-V4JLX-8tGzy-8zxHL | 27/24/13 | 97.5 | 1.35 | 2026-07-04 19:58:52 · 47m 39s | |
| CSGO-mUXnO-2pdEq-fYxft-jpqa8-ZUxXD | 21/16/11 | 99.6 | 1.50 | 2026-06-29 20:35:24 · 36m 25s | |
| CSGO-NKLRH-vrnAu-tqnNc-aKp8W-TGwPB | 10/15/3 | 75.3 | 0.86 | 2026-06-25 19:31:08 · 24m 14s | |
| CSGO-4QGAc-icQb5-Nak25-HzcBM-HSWsO | 10/13/2 | 56.6 | 0.71 | 2026-06-25 19:06:09 · 21m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.