Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eyvEC-JnJV8-4ft2s-uEEfs-3fwXD | 14/10/5 | 58.4 | 1.26 | 2026-06-30 19:59:16 · 22m 12s | |
| CSGO-jSzyr-3QwZs-XXhCt-MWwOR-TvDBM | 17/14/0 | 84.5 | 1.22 | 2026-06-29 18:57:06 · 28m 40s | |
| CSGO-dC9ay-eoRs8-vtncz-OwjHb-sjTOG | 19/14/7 | 107.0 | 1.51 | 2026-06-25 19:16:02 · 32m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.