Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3HsFn-hJKKT-GX8wA-OTTTJ-VnUaK | 10/12/6 | 76.8 | 1.07 | 2026-07-01 19:04:02 · 31m 11s | |
| CSGO-Ef9uR-WaJSV-QeFnP-AU4DG-bJQBD | 13/19/3 | 57.8 | 0.84 | 2026-06-24 19:49:32 · 33m 48s | |
| CSGO-3SyYe-N2Nar-2HAqf-XM2Ka-Uu8GJ | 18/18/8 | 88.1 | 1.20 | 2026-06-24 19:11:06 · 35m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.