Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6G5Fi-cr9wv-4F5oG-t4YzC-JKNQC | 14/16/5 | 82.0 | 1.04 | 2026-07-06 20:38:50 · 27m 32s | |
| CSGO-kOMQB-6LG8w-vVZb3-3xbKa-Y6TvD | 20/17/10 | 100.6 | 1.37 | 2026-07-06 19:47:45 · 40m 46s | |
| CSGO-JWGvR-JhYZf-vopL8-tjMN6-iBtKG | 25/11/6 | 164.4 | 2.28 | 2026-07-06 19:16:09 · 25m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.