Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bEMyn-Sc2nM-bPpwF-fGDru-chapG | 4/15/2 | 44.7 | 0.16 | 2026-07-03 20:40:21 · 20m 5s | |
| CSGO-OQmd7-tAPYi-5ECu7-DbfSe-cP5mA | 5/12/4 | 43.9 | 0.51 | 2026-07-03 20:14:38 · 22m 50s | |
| CSGO-idzfT-ioO7R-mWiKb-QhRCe-OuOQC | 5/14/8 | 52.5 | 0.49 | 2026-07-03 19:43:16 · 24m 29s | |
| CSGO-h2suU-jrcRp-oyKSO-bOsFy-cMfrM | 5/16/3 | 39.6 | 0.32 | 2026-07-03 19:03:23 · 36m 28s | |
| CSGO-qLUu3-RAXC2-xSqk6-hCHSK-kScRF | 5/13/1 | 48.0 | 0.39 | 2026-06-26 22:55:56 · 18m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.